- About the Project
- Project Leader:
In the Beginning
The Link's Awakening project has a long history on OCR. It was started back in 2002 by Aetherius (under a different screen name), with the original idea being to remix all 96 tracks from the .gbs file. While I don't have a way to check that, since it was purged before I came around mid-2004, I do know that no songs were finished.
In September 2005, Aetherius started the second iteration of the Link's Awakening project, with the intent of working on a pared-down soundtrack of 17 songs. Rab had gone through the .gbs file from Zophar.net and stripped out tracks with repeated themes, duplicates, and tracks that were simply sound effects (like he should have the first time around). The use of a stylistic or genre restriction on the project was quite new to most people, and as a result it was tough getting remixers involved. The project limped along with minimal contributions from musicians until November of 2007, when several remixers (including myself) pulled our tracks from the project. Drama ensued, and Aetherius declared the project dead on 11/24/2007.
Link's Awakening Version 3
In the last few days of 2008, following the successful release of my first project as director (Thieves of Fate, in January 2008), I decided to pick up where Aetherius left off, and continue work on the project. Link's Awakening version 3 was born. As Aetherius had done before, I continued the use of the genre restriction, while attempting to get some newer musicians involved who showed a lot of ability but hadn't released anything officially through OCR in the past.
This project includes several firsts, including my first project song ever completed. It's also the first project for Lashmush, sloopygoop, Sound Test, Artem Bank, and Ten19. It represents the first OCR album focused solely on a handheld game, and the first based on the Game Boy. Lastly, it represents the first official remix project based on the iconic Zelda series.